Anubis is a Hexer class in Strife, with an ability to gain strength and mana from recently killed players.
A god of death with the ability to curse their enemies and render their defensive mechanisms useless. Anubis has a lot of abilities that causes a lot of debuffs and crowd control, and leaves enemies defenseless and fragile while being able to steal their stats, giving Anubis more power as the more players are annihilated and slaughtered. Despite all the debuffs, Anubis lacks the significant damage at the start and only gets strong when Anubis stacks up on kills.
[PASSIVE] - Siphon
Whenever Anubis kills an enemy, it creates a black sphere effect on him, meaning hes taken their soul. This adds to Anubis's stats to no limit, and will continue to do so as long as he kills more and more enemies. However, despite the stat buffs, this can stop health regeneration completely, as Anubis will have to rely on the Cursed Field to take the health of others.
[E] - Egyptian Curse
Anubis casts a spell onto a target, takes their stats similar to Siphon, and lowers their defense but increases damage. Anubis can use this only on one enemy.
[Z] - Spirit Field
Anubis raises his staff and targets an opponent, which makes a slashing animation. This slows the opponent down, lowers defense and damage. Does not do physical damage.
[X] - Absorbing Strike
Anubis charges his staff, and strikes, "absorbing" the opponent, and gives buffs to Anubis. Deals damage also.
[C] - Curse of the Anhk
Anubis raises his staff, and can now deal more damage with his staff.
[V] - Curse Field
Anubis strikes down his staff, which creates a field stopping any opponents nearby, slowly damaging them. If Anubis has enough kills, then he regenerates from the opponents. The enemy can still hit him if they are within melee range, or have a class with a long ranged weapon.
No known bugs as yet.
None right now.